RULES & REGULATIONS - LAWS OF THE GAME
All matches shall be played in conformance with the most current rules and regulations of WSYSA, USYS, FIFA, and CONCACAF, unless modified and stated herein, as approved by the governing bodies. The Surf Cup NW tournament will only use currently registered USSF Referees.
TEAM ELIGIBILITY
All teams must have the appropriate tournament documents approved for participation. These will include Team Roster and Medical Releases. Each team is required to have on-site at all games the ability to provide, upon demand (by tournament staff), acceptable proof of player’s age and a properly completed medical release form for each player.
TEAM CHECK-IN
All teams will check-in online, which must be completed by the designated day. You are not required to come to tournament headquarters before the first game. Tournament pins will be available for pick-up at any point throughout the weekend at the main tournament tent.
OFFICIAL ROSTER & PLAYER CARDS
Medical Releases - During online check-in you will be asked to confirm you have medical releases for each player.
Players cards are NOT required! We use the official roster as proof of registration and birthdate.
ROSTERS
Teams may carry the following roster sizes;
No roster changes will be permitted after a team roster has been approved at the tournament registration.
Tournament Fields
All games will be played at the 60 Acres Soccer Complex in Redmond, WA
60 Acres Soccer Park
15200 NE 116th Ave.
Redmond, WA 98052
Age Groups
| Age Group | Birth Dates | # of Players on Field | Max Roster Size | Max Players Per Game | Game Length | Game Ball Size | Minimum # of Games |
| U8 | Aug 1, 2019 - July 31, 2018 | 7v7 | 14 | 14 | 2 x 25 min | 4 | 3 |
| U9 | Aug 1, 2018 - July 31, 2017 | 7v7 | 14 | 14 | 2 x 25 min | 4 | 3 |
| U10 | Aug 1, 2017 - July 31, 2016 | 7v7 | 14 | 14 | 2 x 25 min | 4 | 3 |
| U11 | Aug 1, 2016 - July 31, 2015 | 9v9 | 16 | 16 | 2 x 25 min | 4 | 3 |
| U12 | Aug 1, 2015 - July 31, 2014 | 9v9 | 16 | 16 | 2 x 25 min | 4 | 3 |
| U13 | Aug 1, 2014 - July 31, 2013 | 11v11 | 22 | 22 | 2 x 30 min | 5 | 3 |
| U14 | Aug 1, 2013 - July 31, 2012 | 11v11 | 22 | 22 | 2 x 30 min | 5 | 3 |
| U15 | Aug 1, 2012 - July 31, 2011 | 11v11 | 22 | 22 | 2 x 35 min | 5 | 3 |
| U16 | Aug 1, 2011 - July 31, 2010 | 11v11 | 22 | 22 | 2 x 35 min | 5 | 3 |
| U17 | Aug 1, 2009 - July 31, 2010 | 11v11 | 22 | 22 | 2 x 35 min | 5 | 3 |
| U18/19 | Aug 1, 2007 - July 31, 2009 | 11v11 | 22 | 22 | 2 x 35 min | 5 | 3 |
UNIFORMS AND EQUIPMENT
The shirt number of each player must be the same as the player’s shirt number on the official roster. All teams shall bring an alternate color jersey. The designated home team will wear light uniforms, and the away team will wear dark uniforms.
All player equipment shall conform to the requirements of Law 4 of the Laws of the Game. The referee must enforce the Laws of the Game and the WSYSA Rules of Competition concerning player equipment. Protective orthopedic devices, prosthetic devices and any equipment, gear, appliance or apparatus that is protective for a known medical condition may be worn during a game if the referee determines that the device conforms to Law 4 of the Laws of the Game.
TEAM WARM-UP
All teams, including goalkeepers, must warm-up off the game fields until 5 minutes before kickoff. This is to help to keep the fields in great playing condition for the games.
START OF THE GAME
The Home team will choose the side of the field they wish to defend. The Away team will get the kick-off to start the game.
PENALTY KICKS
All penalty kicks will be taken by Law 14 of the Laws of the Game. The modified penalty mark for 9v9 games will be located 10 yards from the goal. This will also be the spot where kicks from the mark need to be taken in a division that has been playing 9v9.
SUBSTITUTION
For age groups 15 and under, free substitution is allowed. For age groups 16 years and older, free substitution is allowed as long as the matches do not include National Teams of CONCACAF member countries. If it does include National Teams, then up to six substitutions are allowed. Substitutions may be made, with the consent of the referee, during any stoppage in play.
EJECTION
Any coach or player receiving two yellow cards or one red card in one match will be sent off and suspended from play in the following match. The referee shall file a misconduct report with the Tournament Committee, who shall review the report and may at their option, increase or decrease the suspension by WSYSA guidelines.
The referee shall have total control of their fields during their assigned matches. Coaches are responsible for the conduct of their players, parents, guests, and staff. Abusive behavior toward the referee, opponents, tournament staff, etc. will not be tolerated. Any such actions are grounds for immediate individual or team removal from the tournament and/or facilities.
PROTESTS
Only coaches may protest a misconduct report or the outcome of a match. The referee of the match must be notified immediately after the match concludes and the coach must follow up within sixty (60) minutes after the match with a written request and a $100 non-refundable bond (Cash or Money Order). All protests are submitted in writing to the tournament committee at Tournament Headquarters for consideration. The Tournament committee will have final authority on all matters related to them. Notes:
FAILURE TO SHOW – FORFEITS
A minimum of seven (7) players constitutes a legal team for either a 9v9 or 11v11 game. A minimum of five (5) players constitutes a legal team for a 7v7 game. Any team not having enough players for a legal team at the start time for the match shall be granted a single 10-minute grace period. If a team is still unable to field at least seven players at the expiration of the grace period, they shall be deemed to have forfeited the game. If a forfeit is determined, the winning team will be awarded a score of 4-0 and will receive the appropriate points for that score. Any team that forfeits a match will not be eligible to advance to the knockout rounds of the tournament.
SCORING FORMAT, GROUP PLAY
A maximum of three (3) points may be awarded per game. Three (3) points shall be awarded for a win, one (1) for a tie, and zero (0) points for a loss.
TIEBREAKERS, GROUP STANDINGS
If teams finish group play tied in total points, the following tiebreaker shall be implemented:
In the event of a 3-way tie, the tiebreakers will be followed (starting at #2) until 1 team advances, then the tiebreakers will be started again (at #1) for the remaining 2 teams.
TIEBREAKERS, GROUP, QUARTER-FINALS, SEMI-FINALS & FINALS
Games that are tied at the end of regulation time will end as a tie in group rounds. In the event of a tie in a quarter-final, semi-final or final game, two 5-minute overtimes will be played (no golden goal). If a match remains tied after the overtime play, penalty kicks will be taken to determine a winner at the assigned field or at a designated shoot-out area, as decided by the tournament officials.
TIE BREAKERS – PENALTY KICKS
If penalty kicks must be used to determine a winner in the preliminary or final rounds, the format will be as follows:
ADVANCEMENT
The tournament committee will attempt to avoid rematches of round-robin opponents during the first round of the playoffs.
TEAM BENCHES
Players of both teams will be positioned on one side of the field. They may be accompanied by up to four registered team officials (Coaches, Assistant Coaches, or Managers) for each team. Spectators of both teams shall be on the opposite side of the field.
GAME BALLS
Game balls will be supplied by the Crossfire Challenge and must be returned to the referee or Field Marshall immediately following each match.
GAME REPORT
The referee will give the Field Marshall a completed match Game Report, including full names of both teams, score, and any Misconduct Reports, at the field after the match.
NUMBER AND REST TIME BETWEEN MATCHES
By default, a team will play either one or two games a day. On an exception basis, it may be necessary to play less than one or more than two games. When this occurs, an attempt will be made to ensure teams from the same bracket are scheduled for the same number of games per day.
If a team plays more than one game on a day, the tournament game schedule will strive to provide a minimum rest time of at least two games between the end of one game and the start of the next game. This rest period may need to be shortened.
INCLEMENT WEATHER/CANCELLATION
The Tournament Committee has the right to shorten and/or cancel matches due to climatic conditions or other acts of nature, which are beyond the control of the tournament, most notably in the case of lightning or loss of light. By default, if a game is shortened or canceled after match play has started the score will be considered final if the second half of play has started. Match delays due to unforeseen circumstances or occurring prior to the start of the second half will be addressed by the tournament committee. The Tournament Committee’s decision will be final.
TOURNAMENT ENTRANCE FEE
Tournament Entrance Fee will not be refundable after June 16 or if an early acceptance has been given & acknowledged.
CANCELLATION POLICY
The Crossfire Challenge will not be responsible for any expenses incurred by any team in the event games are discontinued or canceled due to inclement weather or adverse field conditions.
NOT PERMITTED AT 60 ACRES
Dogs, pets, alcohol, illegal substances, and weapons are not permitted in the 60 Acres Soccer Park at any time.
HOUSING POLICY
We have partnered with Athlete Travel to provide the best hotel options for the teams. This tournament follows a "Stay and Play" policy to ensure all teams have access to the best available hotel options. Once a team is accepted into the tournament, they will receive an invitation from Athlete Travel, which provides access to a list of partner hotels and the option to reserve a team room block at the best available partner hotels.
FINAL AUTHORITY
The tournament committee has final authority on all matters not covered by the rules above. The tournament committee also has the final and only say on rule clarification.